| For as long as history can remember, the Base Flags tournament has
been fought. Teams from all over the land have always fought for the
right to call themselves the Base Flags champions. The tournament
requires tactics, teamwork, timing and skill. Only the best players make
the grade. The individual combatant who collects the most flags in the
tournament is held in very high regard and the competitiveness even
amongst individual team members is very high indeed. Do you have what it
takes to be the best player for your team? Does your team have what it
takes to win the tournament? |
Base Flags is a tactical team game in which the emphasis is not on tagging players, but rather in collecting "flags". Flags are collected by destroying opposing bases. Points are not awarded for tagging other players. Instead, points ("flags") are collected by successfully destroying opposing bases. Each teams’ base can be destroyed more than once over the duration of the game. Individual players in a team can destroy each opposing base multiple times. Therefore, to accumulate flags for their team, individual players should destroy opposing bases as many times as they can over the duration of the game. The winning team will be the team that collects the most "flags" at the conclusion of the game. |
- The game is played with a standard phasor and a 10 second deactivation time.
- Teams decide which players will attack opposing bases and which players will defend the home base.
- Players' activate at their home team base. Therefore, each individual player must go to their home team base to commence play.
- The attacking players attempt to destroy one (or more) of the opposing bases.
- The defending players attempt to prevent their home base from coming under attack from opposing players.
- If any player is tagged, they will need to return to their home base to reactivate.
- If a player succeeds in destroying an enemy base, one "flag" is awarded to that player’s team. (Flags are represented by point scores on the scoreboard.)
- One shot must be fired into a base for it to be destroyed. In other words, only one shot needs to be fired into a base for the player to collect a flag.
- Each individual player can destroy each base as many times as they wish. In other words, each individual player can collect as many flags as they wish during the game.
- Attempting to collect flags can be risky if the opposing base is well defended. Often, successfully collecting a flag will see the player having to return to their home base to reactivate.
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| Base Shutdown Time: |
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Length of time (in seconds) that a base remains shutdown (deactivated) after it has been destroyed. During the shutdown time, the base target(s) will usually be disabled. After the shutdown time has elapsed, the base will reactivate and begin operating again. (The default is 30 seconds.) |
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| Red Base: |
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This parameter determines if the Red base is active or disabled. |
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| Blue Base: |
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This parameter determines if the Blue base is active or disabled. |
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| Yellow Base: |
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This parameter determines if the Yellow base is active or disabled. |
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