Infusion

 

Objective

Description

So you think you have what it takes? Well join the game and prove yourself worthy. But be warned. Be on your guard. Zone Infusion is more than just a standard game. It is a mix of fun and skill, filled with various weapons and various abilities. Let the games begin!

Zone Infusion is a game in which players must work together in teams. The team with the highest point score at the conclusion of the game is declared the winner.

However, Zone Infusion is more than just a standard team game. Players all start the game on equal footing with a standard phasor. But, as the game progresses, random team players will briefly be awarded different weapon types and different abilities.

Game Play

Parameters

  • Players all begin the game with a standard phasor and the usual 10 second deactivation time.
  • Bases are enabled. A player must fire a number of successive shots into a base for it to be destroyed. The number of shots that must be fired into the base is set by the "Base Hits to Destroy" parameter. The "Base Total Destroys" parameter sets the number of times each individual player can destroy each base.
  • The player must fire the required number of successive shots into the base to destroy it. The player is allowed three seconds per shot. If a player is not successful at firing a shot into the base before the three seconds elapses, the base recovers (resets) and the player must now start again with their attempt to fire their three shots into the base to destroy it.
  • Each time a base is destroyed, a player in the arena on the same team is awarded a special weapon or ability for a limited time. For example, a red player destroys a base, so a red player somewhere in the arena will be awared a special ability. The available special abilities are listed to the right.
  • It is possible for more than one player at a time to have a special ability activated.
Base Hits to Destroy:   The number of shots that must be fired in succession into a base for it to be destroyed. (The default is 3.)
     
Base Total Destroys:   The number of times each individual player can destroy each base. For example, if "Base Total Destroys" is set to "5" then each player can destroy each base five separate times. (The default is 1.)
     
Base Shutdown Time:   Length of time (in seconds) that a base remains shutdown (deactivated) after it has been destroyed. During the shutdown time, the base target(s) will be disabled. After the shutdown time has elapsed, the base will reactivate and begin operating again. (The default is 30 seconds.)
     
Shoot Own Base:   Choose either "No" (default) or "Yes". This parameter determines if players can destroy their own team's base. For example, if set to "Yes", red players will be able to destroy red base.
     
Game Type:   Choose either "Solo" (default) or "Team". This parameter determines whether players can or cannot tag other players on the same team. For example, if set to "Team", red players cannot tag other red players.
     
Player Deactivate Time:   Length of time (in seconds) that a player's pack remains deactivated after it has been tagged. During the deactivation time, the player's weapon will be disabled. After the deactivation time has elapsed, the player's pack will reactivate and begin operating again. (The default is 10 seconds.)

Special Abilities

Zone Infusion is more than just a solo free for all. Players all start the game on equal footing with a standard phasor. But, each time a base is destroyed, a random player in the arena is awarded a special weapon or ability for a limited time.

Invincibility:   The LEDs on the player's pack are all fully illuminated (not flashing) and the player cannot be tagged. This ability lasts for approximately 30 seconds.
 
Stealth:   The LEDs on the player's pack are all extinguished. The player will look as though they are deactivated. This ability lasts for approximately 30 seconds.
 
Hyper-Mode:   The LEDs on the player's pack all flash rapidly, the deactivation time is halved and the weapon is modified to fire at a very fast rate. This ability lasts for approximately 30 seconds.
 
Team-Destroyer:   The LEDs on the player's pack all blink in unison and the weapon is modified such that it will deactivate all players of the same color. For example, if a red player is tagged, that player and all other red players in the game will be deactivated at the same time. This ability lasts for approximately 8 seconds.