Midnight Madness

 

Objective

Description

Learning to do battle is one thing. But learning to do battle in the dark is another. You never really know if the shadow you think you see ahead of you is a valid adversary or not. Do you wait or do you just take the shot? Caution is advised. Hesitation can prove costly. Whatever you do, try not to give yourself away. It could be the difference between winning and losing.

Midnight Madness is a simple game in which players compete against each other in a solo free for all. However, in this game, all players have "stealth". The LEDs on each player's pack are all extinguished. Player's will look as though they are already deactivated. So don't be fooled.

The player with the highest point score at the conclusion of the game is declared the winner.

Game Play

Parameters

  • Midnight Madness is a simple solo free for all played with a standard phasor and a 10 second deactivation time.
  • All players in this game have "stealth". The LEDs on each player's pack are all extinguished. Player's will look as though they are deactivated.
Game Pre-Start Time:   After the game has been started, this is the length of time (in seconds) that elapses before all of the packs activate. For example, if "Game Pre-Start Time" is set to "30", all of the packs will activate 30 seconds after the game is started. This time period allows the players to enter the arena and disperse. (The default is 20 seconds.)
     
Player Deactivate Time:   Length of time (in seconds) that a player's pack remains deactivated after it has been tagged. During the deactivation time, the player's weapon will be disabled. After the deactivation time has elapsed, the player's pack will reactivate and begin operating again. (The default is 10 seconds.)