- Start in the game by pressing the button on the pack.
- When the game prestart finishes the ball is given to a player.
- Tag the other players to get points.
- If you are tagged by a player with the ball you will have the ball when you come alive.
- If you tag a player that has the ball you will take it off them.
- Get ride of the ball before its poisoned. If you are poisoned by the ball you will deactivate and come back alive and the ball will be passed to another player.
- If you run out of lives then your game is over.
- The time you can have the ball before its poisoned is twice the player deactive time parameter. This time is reset each time the ball is passed to another player.
- When all but 1 player is eliminated, the game ends automatically.
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| Game Pre-Start Time: |
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Number of seconds that is allowed for players to press the button on the pack and activate before the ball is introduced to the game. |
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| Player Deactivate Time: |
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Length of time (in seconds) that a player's pack remains deactivated after it has been tagged. During the deactivation time, the player's weapon will be disabled. After the deactivation time has elapsed, the player's pack will reactivate and begin operating again. |
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| Player Shot Rate: |
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The number of shots that can be fired from the player's weapon in one second. For example, if "Player Shot Rate" is set to "3 shots sec", the player would be able to fire three shots from their weapon every second. |
| Player Lives: |
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Number of lives a player has before they are eliminated from the game. |
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| Poison Ball Time: |
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This is the time the ball isn't poisoned. The ball time only starts counting down while the player is alive. Eg If a player is shot by the ball player then the ball time will start counting down when they come alive. |
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