| For as long as history can remember, Zone Ball tournaments have been popular. Teams from all over the land have always fought for the right to call themselves the Zone Ball champions. The tournament requires tactics, teamwork, timing and skill. Only the best teams make the grade. The individual combatant who scores the most goals in the tournament is held in very high regard and the competitiveness even amongst individual team members is very high indeed. Do you have what it takes to be the best player for your team? Does your team have what it takes to win the tournament? |
In Zone Ball, teams try to score more points (goals) than their opponent(s). Goals are scored by firing the "ball" into an opposing team's base. The team in possession of the ball is called the offensive team. The offensive team passes the ball around the arena, from player to player, looking to set up a good opportunity to score. (Passing the ball is achieved when teammates tag each other.) The defensive team tries to prevent the offensive team from scoring and tries to gain possession of the ball themselves. The defensive team gains possession of the ball by making a "tackle" (tagging the player who currently has possession of the ball). The team with the highest score (most goals) at the conclusion of the game is declared the winner. |
- The game is played with a standard phasor and a 10 second deactivation time.
- Each player starts the game at their home team base (goal).
- When the game begins, the sound "Play Ball!" will be heard in the arena to indicate the "ball" is up for grabs.
- There is only one ball in play at any given time.
- When the ball is up for grabs, any player on any team is able to take it. To do this, a player fires one shot into their home team base. Upon doing so, the home team base and all other bases in the arena will shut down for a period of approximately 30 seconds to allow time for teams to regroup.
- The player who has the ball will hear an audible sound from their pack to confirm they have possession.
- Whenever a player takes possession of the ball, or if possession of the ball changes to another team, an audible sound will be heard in the arena to confirm which team currently has the ball. For example, if a player on the red team has the ball then the sound, "Red team has the ball!", will be heard in the arena.
- The lights on the pack worn by the player with the ball will be permanently on. In other words, the pack lights on the pack worn by the ball carrier do not flash.
- The player with the ball may elect to carry the ball themself or pass it to a teammate. To pass the ball, the ball carrier tags a teammate. The tagged teammate will be deactivated as per a normal tag, but will be carrying the ball as soon as they reactivate.
- Opposing teams can try to take the ball from the ball carrier at any time. This is known as a "tackle". To do this, any player on the opposing team needs to tag the ball carrier. A successful tag (tackle) of the ball carrier by a player on an opposing team will see that player immediately take possession of the ball. The player will hear an audible sound from their pack to confirm they now have possession. An audible sound will also be heard in the arena to indicate to all players which team now has the ball.
- The ball carrier is able to defend themself against being tackled. To do this they simply tag the opposing player who is trying to tackle them.
- The ball carrier is the only player who can score a goal. To score a goal, the ball carrier must successfully fire one shot into the opposition's base. One point is awarded to the team when a goal is scored.
- When a goal is scored, an audible sound will be heard in the arena to indicate to all players which team scored the goal.
- After a goal is scored, there is a short delay before the ball goes up for grabs again. The sound "Play Ball!" will be heard in the arena to indicate when the "ball" is up for grabs. When the ball is up for grabs, any player on any team is able to take it. To do this, a player fires one shot into their home team base and the task of trying to score a goal begins over.
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| Red Base: |
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This parameter determines if the Red base is active or disabled. |
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| Blue Base: |
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This parameter determines if the Blue base is active or disabled. |
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| Yellow Base: |
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This parameter determines if the Yellow base is active or disabled. |
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